
It might seem at first that you want as many people as you can, but it might be better to reject people sometimes.Colonists with lower skills but very good traits are better for the long run, but will make things harder at the beginning.So unless you’re having a barbecue, you should probably avoid them. Pyromaniacs, for example, will set fire to your base from time to time. Sometimes bad traits can be managed, but sometimes that’s a little harder. See if they are good or bad and worth your time. People who don’t haul or don’t care for the injured are bound to give you a headache. Avoid colonists who are unable to do certain jobs.Cooking and Medicine are also important, but there are ways to get around these. The most important skills for starting are, in this order: Growing, Shooting, Construction, Crafting, Mining and Intellectual.Scars can also be a problem, because they will give your character an almost permanent mood debuff. You don’t want a colonist with a high shooting skill and cataract or a crafter missing a hand. Always check the health tab before choosing.Therefore you will hardly ever have a perfect colonist. Although the game allows you to randomize them, they have a point system to balance their pros and cons. When choosing colonists, you should try to get a balanced team.Lower relationships means less trading and more attacks. Whether they’re friendly or not, being too close will cause your relationship with them to constantly deteriorate.



But, if you’re paying attention, it is viable to reduce risks and greatly increase the survivability and viability of your population. There are many things out there that will wipe your colony if given the chance. A lot of things can go wrong in Rimworld.
